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Old Feb 02, 2007, 12:16 AM // 00:16   #1
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Default Jagged Bones

Jagged Bones is now not worth the elite slot. I won't even bother unlocking it. Anyone disagree?
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Old Feb 02, 2007, 01:54 AM // 01:54   #2
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Nerfed because of GvG abuse, of course, but now useless in PvE as well.
Welcome to the club, Jagged Bones. This will be your new cell mate, Ether Renewal.

Last edited by jesh; Feb 02, 2007 at 01:58 AM // 01:58..
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Old Feb 02, 2007, 02:19 AM // 02:19   #3
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but look what they did to corrupt enchantments O_O

and i can see discord spikes in the near future...

Last edited by Trylo; Feb 02, 2007 at 02:36 AM // 02:36..
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Old Feb 02, 2007, 02:49 AM // 02:49   #4
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15!... its completely broken then. so much for not haveing #%#&ing noob MMs everywhere with their fleshies and ghali staves. damnit Anet.
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Old Feb 02, 2007, 08:33 AM // 08:33   #5
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I wonder how many Jagged Horrors we will see ingame now.

The skill to summon them is not worth it due to recharge, the Elite to create them is not worth it either because of the same reason.

Back to Bone Horrors + Bone Fiends.



Why do they even bother to create new types of minions when they are so much worse than the old ones and nobody uses them anyways.
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Old Feb 02, 2007, 10:51 AM // 10:51   #6
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Mainly i run a Golem for it's corpse and becoz it has a good shielding capability... apart from that i never run anything but horrors and fiends.
Ok... fiends have a high cost but the recharge is massive.

More on topic now.
While Jagged Bones might have been a bit overpowered (i personally think not)
i think the increased recharge is a bit too much. 10 secs would've been a better deal.
Slightly less spammable but still not nerfed enough to throw it in the bin along with all other usless crap.
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Old Feb 02, 2007, 11:28 AM // 11:28   #7
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Quote:
Originally Posted by Nuva
From 5 to 15 SECONDS!?

WTF ANET!?

This had better be part of the damned test weekend, that was a good elite.
My reaction also.

Quote:
Originally Posted by jesh
Nerfed because of GvG abuse, of course, but now useless in PvE as well.
Yay, another reason for me to hate PvP....this must be reason number 1098298349378 now I think....
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Old Feb 02, 2007, 04:21 PM // 16:21   #8
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Jagged Bones - welcome to the useless elites club.

From a "great elite skill" to a "forget this elite skill", is useless, went do the gate of fear mission after the update, Olias MM as usual, jagged bones the elite slot. Conclusion is a waste of space, he can hardly keep 2-3 minions when normally there are 7-9 around.

Maybe i return to flesh golem at least i have a wall to block foes!
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Old Feb 02, 2007, 05:05 PM // 17:05   #9
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you know, minion masters finnaly had a good elite alternative to the flesh golem and now its complete garbage. i guess you could have called it over powered because it gave you unlimited minions if used right, but jagged horrors are low level and die fast anyway. also, in conjunction with feast for the dead and putrid flesh minion masters were able to spread conditions instead of just heal+summon+heal+summon..over and over again. it made minion masters more fun to play =(
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Old Feb 02, 2007, 06:49 PM // 18:49   #10
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it wasn't the unlimited minions, it was the massive energy recharge you could setup, basically, an infinite energy build. Now, I don't agree with 15 seconds, but I also think that 5 was a little too short, perhaps 10 is a happy medium.
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Old Feb 02, 2007, 07:52 PM // 19:52   #11
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check out my suggestion...

http://www.guildwarsguru.com/forum/s...7&postcount=59
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Old Feb 02, 2007, 07:58 PM // 19:58   #12
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Yet another reason I <3 my Flesh Golem.
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Old Feb 03, 2007, 12:45 AM // 00:45   #13
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Come on guys, you should know by now it's anet's mission to take anything that's halfways decent and make it completely useless. There isn't one good reason that I will accept for them making this 15 seconds instead of 10.
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Old Feb 03, 2007, 06:08 AM // 06:08   #14
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Quote:
Originally Posted by Nuva
I have to say, after what I just stated, and after trying it out today, I'm actually quite glad.

It was basically one of those elites that made the game waaaay too easy.

I mean, it was like the MM's way towards Spirit Bond, so I'm pretty happy over the new recharge.

so your saying you still use it? why? it dosnt do anything useful anymore.
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Old Feb 03, 2007, 06:22 AM // 06:22   #15
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Stop crying ffs, jagged + soul reaping was broken. It NEEDED to be nerfed badly, enough of this jagged gvg/ha crap. 6/7 necros + jagged = imbalanced, so quit your whining.
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Old Feb 03, 2007, 07:49 PM // 19:49   #16
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Quote:
Originally Posted by Kassad
Stop crying ffs, jagged + soul reaping was broken. It NEEDED to be nerfed badly, enough of this jagged gvg/ha crap. 6/7 necros + jagged = imbalanced, so quit your whining.
Lol... The blame is not on Soul Reaping OR on Jagged Bones here.
It's on the amount of players. Everything that has an imbalanced amount of players will be overpowered. No it's easier to make sure a skill and an ENTIRE attribute are nerfed to make it work for you? Learn to adapt. Did you even know this would be the SECOND attribute then that the necro would have seen changed over the time of its existence. From what I remember Death Magic was changed as well because crybabies came in here and start whining.
Thats becoming the next logical step here. Can't win? Whine your ass off and act like a baby.
There are enough top GvG players that would laugh at such statements.
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Old Feb 03, 2007, 08:11 PM // 20:11   #17
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Emik is actually right for once :P

a decent balanced team beats a gimmik build like jagged bones any day. alot of HA/GvG dervs carry banishing strike to destroy spirit spam and jagged. 1 banishing strike will kill an entire army of minos. learn to make strategies instead of breaking any skills that could possible be useful.
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Old Feb 06, 2007, 11:12 PM // 23:12   #18
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Banishing strike doesn't look like it's strong enough to destroy a minion, even a level 16 jagged. At 16 Scythe Mastery, the 90 holy damage would do 180 damage to a minion, plus 21 from the bonus damage and max 41 from the scythe is 242... and jagged horrors have closer to 400 health. Maybe followed up with a Chilling Victory the three you actually hit with your scythe might be dead.

Are minions targetable while they are doing their rising out of the ground animation? If not, then with the right ranger spirit or some ritualist skills, you can probably get the old recharge time down to where you have exactly one second from the time it becomes targettable before the minions death will do nothing more than save the minion master a casting of Taste of Death. If so, then you had about 3 seconds... a bit more doable if more than one person focused on it.

However, the best counter to a jagged/hex build would probably be just to verata's gaze/aura the minion away from them, breaking their cycle until the next death. However, I realize that's a very specialized counter that few builds have room for, so spike and enchant removal worked, especially combined with interruption/diversion.

On the other hand, a good jagged/hex team is going to have their jagged spammer half a radar behind the front lines... a virtually insurmountable distance in the face of a team with infinite energy. So maybe the right nerf should have been nothing more than to change the Soul Reaping range to earshot?
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Old Feb 07, 2007, 03:32 AM // 03:32   #19
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you counted banishing strike at a third of its power. you should always hit 3 minions, and the holy damage activates for each one you hit. thats a dead stack of minions.
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Old Feb 08, 2007, 02:26 AM // 02:26   #20
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Agreed, Coloneh.
Dont forget the undead bonus.
Hitting 3 minions results in an additional 270 holy damage, that hits twice as hard. 270*2=540dmg. This doesn't even take into account the base damage, which will be much closer to 90 than 40. Minions are also a lower level than the player, don't forget.
I always thought it a little funny that Banishing Strike is stronger than any smiting skill, and is non elite.

And Flesh Golem sucks.
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