Feb 02, 2007, 12:16 AM // 00:16
|
#1
|
Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
|
Jagged Bones
Jagged Bones is now not worth the elite slot. I won't even bother unlocking it. Anyone disagree?
|
|
|
Feb 02, 2007, 01:54 AM // 01:54
|
#2
|
Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
|
Nerfed because of GvG abuse, of course, but now useless in PvE as well.
Welcome to the club, Jagged Bones. This will be your new cell mate, Ether Renewal.
Last edited by jesh; Feb 02, 2007 at 01:58 AM // 01:58..
|
|
|
Feb 02, 2007, 02:19 AM // 02:19
|
#3
|
Jungle Guide
Join Date: Jan 2006
Guild: [Here] | CKOD
Profession: E/R
|
but look what they did to corrupt enchantments O_O
and i can see discord spikes in the near future...
Last edited by Trylo; Feb 02, 2007 at 02:36 AM // 02:36..
|
|
|
Feb 02, 2007, 02:49 AM // 02:49
|
#4
|
Furnace Stoker
Join Date: Nov 2006
Profession: D/W
|
15!... its completely broken then. so much for not haveing #%#&ing noob MMs everywhere with their fleshies and ghali staves. damnit Anet.
|
|
|
Feb 02, 2007, 08:33 AM // 08:33
|
#5
|
Forge Runner
|
I wonder how many Jagged Horrors we will see ingame now.
The skill to summon them is not worth it due to recharge, the Elite to create them is not worth it either because of the same reason.
Back to Bone Horrors + Bone Fiends.
Why do they even bother to create new types of minions when they are so much worse than the old ones and nobody uses them anyways.
|
|
|
Feb 02, 2007, 10:51 AM // 10:51
|
#6
|
Jungle Guide
Join Date: Nov 2005
Location: Belgium
Guild: [FaRM] Farm For The Win
Profession: N/
|
Mainly i run a Golem for it's corpse and becoz it has a good shielding capability... apart from that i never run anything but horrors and fiends.
Ok... fiends have a high cost but the recharge is massive.
More on topic now.
While Jagged Bones might have been a bit overpowered (i personally think not)
i think the increased recharge is a bit too much. 10 secs would've been a better deal.
Slightly less spammable but still not nerfed enough to throw it in the bin along with all other usless crap.
|
|
|
Feb 02, 2007, 11:28 AM // 11:28
|
#7
|
The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
|
Quote:
Originally Posted by Nuva
From 5 to 15 SECONDS!?
WTF ANET!?
This had better be part of the damned test weekend, that was a good elite.
|
My reaction also.
Quote:
Originally Posted by jesh
Nerfed because of GvG abuse, of course, but now useless in PvE as well.
|
Yay, another reason for me to hate PvP....this must be reason number 1098298349378 now I think....
|
|
|
Feb 02, 2007, 04:21 PM // 16:21
|
#8
|
Frost Gate Guardian
|
Jagged Bones - welcome to the useless elites club.
From a "great elite skill" to a "forget this elite skill", is useless, went do the gate of fear mission after the update, Olias MM as usual, jagged bones the elite slot. Conclusion is a waste of space, he can hardly keep 2-3 minions when normally there are 7-9 around.
Maybe i return to flesh golem at least i have a wall to block foes!
|
|
|
Feb 02, 2007, 05:05 PM // 17:05
|
#9
|
Wilds Pathfinder
Join Date: Aug 2006
Location: Long Island, NY
Guild: Elite Knights [SWAT]
Profession: W/
|
you know, minion masters finnaly had a good elite alternative to the flesh golem and now its complete garbage. i guess you could have called it over powered because it gave you unlimited minions if used right, but jagged horrors are low level and die fast anyway. also, in conjunction with feast for the dead and putrid flesh minion masters were able to spread conditions instead of just heal+summon+heal+summon..over and over again. it made minion masters more fun to play =(
|
|
|
Feb 02, 2007, 06:49 PM // 18:49
|
#10
|
Furnace Stoker
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
|
it wasn't the unlimited minions, it was the massive energy recharge you could setup, basically, an infinite energy build. Now, I don't agree with 15 seconds, but I also think that 5 was a little too short, perhaps 10 is a happy medium.
|
|
|
Feb 02, 2007, 07:52 PM // 19:52
|
#11
|
Jungle Guide
Join Date: Nov 2005
Location: Belgium
Guild: [FaRM] Farm For The Win
Profession: N/
|
|
|
|
Feb 03, 2007, 12:45 AM // 00:45
|
#13
|
Krytan Explorer
Join Date: Aug 2005
Profession: N/Me
|
Come on guys, you should know by now it's anet's mission to take anything that's halfways decent and make it completely useless. There isn't one good reason that I will accept for them making this 15 seconds instead of 10.
|
|
|
Feb 03, 2007, 06:08 AM // 06:08
|
#14
|
Furnace Stoker
Join Date: Nov 2006
Profession: D/W
|
Quote:
Originally Posted by Nuva
I have to say, after what I just stated, and after trying it out today, I'm actually quite glad.
It was basically one of those elites that made the game waaaay too easy.
I mean, it was like the MM's way towards Spirit Bond, so I'm pretty happy over the new recharge.
|
so your saying you still use it? why? it dosnt do anything useful anymore.
|
|
|
Feb 03, 2007, 06:22 AM // 06:22
|
#15
|
Wilds Pathfinder
Join Date: Jul 2005
Profession: W/
|
Stop crying ffs, jagged + soul reaping was broken. It NEEDED to be nerfed badly, enough of this jagged gvg/ha crap. 6/7 necros + jagged = imbalanced, so quit your whining.
|
|
|
Feb 03, 2007, 07:49 PM // 19:49
|
#16
|
Jungle Guide
Join Date: Nov 2005
Location: Belgium
Guild: [FaRM] Farm For The Win
Profession: N/
|
Quote:
Originally Posted by Kassad
Stop crying ffs, jagged + soul reaping was broken. It NEEDED to be nerfed badly, enough of this jagged gvg/ha crap. 6/7 necros + jagged = imbalanced, so quit your whining.
|
Lol... The blame is not on Soul Reaping OR on Jagged Bones here.
It's on the amount of players. Everything that has an imbalanced amount of players will be overpowered. No it's easier to make sure a skill and an ENTIRE attribute are nerfed to make it work for you? Learn to adapt. Did you even know this would be the SECOND attribute then that the necro would have seen changed over the time of its existence. From what I remember Death Magic was changed as well because crybabies came in here and start whining.
Thats becoming the next logical step here. Can't win? Whine your ass off and act like a baby.
There are enough top GvG players that would laugh at such statements.
|
|
|
Feb 03, 2007, 08:11 PM // 20:11
|
#17
|
Furnace Stoker
Join Date: Nov 2006
Profession: D/W
|
Emik is actually right for once :P
a decent balanced team beats a gimmik build like jagged bones any day. alot of HA/GvG dervs carry banishing strike to destroy spirit spam and jagged. 1 banishing strike will kill an entire army of minos. learn to make strategies instead of breaking any skills that could possible be useful.
|
|
|
Feb 06, 2007, 11:12 PM // 23:12
|
#18
|
Ascalonian Squire
Join Date: Sep 2006
Profession: N/Mo
|
Banishing strike doesn't look like it's strong enough to destroy a minion, even a level 16 jagged. At 16 Scythe Mastery, the 90 holy damage would do 180 damage to a minion, plus 21 from the bonus damage and max 41 from the scythe is 242... and jagged horrors have closer to 400 health. Maybe followed up with a Chilling Victory the three you actually hit with your scythe might be dead.
Are minions targetable while they are doing their rising out of the ground animation? If not, then with the right ranger spirit or some ritualist skills, you can probably get the old recharge time down to where you have exactly one second from the time it becomes targettable before the minions death will do nothing more than save the minion master a casting of Taste of Death. If so, then you had about 3 seconds... a bit more doable if more than one person focused on it.
However, the best counter to a jagged/hex build would probably be just to verata's gaze/aura the minion away from them, breaking their cycle until the next death. However, I realize that's a very specialized counter that few builds have room for, so spike and enchant removal worked, especially combined with interruption/diversion.
On the other hand, a good jagged/hex team is going to have their jagged spammer half a radar behind the front lines... a virtually insurmountable distance in the face of a team with infinite energy. So maybe the right nerf should have been nothing more than to change the Soul Reaping range to earshot?
|
|
|
Feb 07, 2007, 03:32 AM // 03:32
|
#19
|
Furnace Stoker
Join Date: Nov 2006
Profession: D/W
|
you counted banishing strike at a third of its power. you should always hit 3 minions, and the holy damage activates for each one you hit. thats a dead stack of minions.
|
|
|
Feb 08, 2007, 02:26 AM // 02:26
|
#20
|
Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
|
Agreed, Coloneh.
Dont forget the undead bonus.
Hitting 3 minions results in an additional 270 holy damage, that hits twice as hard. 270*2=540dmg. This doesn't even take into account the base damage, which will be much closer to 90 than 40. Minions are also a lower level than the player, don't forget.
I always thought it a little funny that Banishing Strike is stronger than any smiting skill, and is non elite.
And Flesh Golem sucks.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 09:57 AM // 09:57.
|